A Study on the Virtuality in Spatial Design through Immersive Media
- Seoul National University, Republic of Korea
Published in The Fourth NZAAR International Event Series on Natural and Built Environment, Cities, Sustainability and Advanced Engineering, Kuala Lumpur, Malaysia, 27 January 2018, pages 57 to 59. New Zealand Academy of Applied Research. ISSN 2463-5979 (online), 2463-5960 (print). Indexed in the Web of Science Core Collection, Conference Proceedings Citation Index (Clarivate).
Abstract
Immersive media is becoming increasingly commonplace in a multitude of societal and cultural fields. For designers, the use of immersive media in spatial design and production is essential. Current studies have categorized immersive media based on the medium, technologies, or device. However, these categories are not suitable for immersive media in spatial design because of its complexity in generating experiential conditions. Therefore, in spatial design, the different types of user engagement and user experience should be the main classification factors. This paper analyzes various case studies and the technical devices and production practices of immersive media in virtual reality, augmented reality, and mixed reality to understand what facets of immersive media produce virtuality.
Keywords: Immersive Media; Virtuality; Presence; Immersion; Spatial design
Rights
Copyright © New Zealand Academy of Applied Research Ltd 2018. All rights reserved. Reproduced in the GDI Academy archive from the original proceedings without change to the authors’ text.